// Y3Px · events · R4/R5
Desert Storm — Season 7
What is new, how it differs from today, and what we have to change
1 · Where we stand
The new Desert Storm battlefield comes with Season 7. Servers 3–164 start the pre-season on 09.11.2026. The date for server 380 has not been announced; the in-game countdown will tell. Until then the October plan in the Event Planner stays valid. Nothing on this page has been built into the planner yet.
● Source and limits
Official Last War wiki, article 624 (27.10.2026). The points per second on the map are official. Not published yet: points for capturing a building, supply boxes, healing amounts and points per rescue. The wiki itself says: if anything differs, the event as shown in the game counts.
2 · What's new — five changes
- Compact battlefield. Shorter distances between the key areas, so both sides fight more often over the same buildings. The game's own summary: whoever finishes rallies, garrison defence and target switches faster takes the initiative.
- Rescue by spy plane. Heavily wounded units wait in the player's base; teammates send spy planes to help heal them and earn points for it.
- Faster support. Extra march speed when garrisoning a teammate's base; rallies march and return faster.
- Battlefield performance rewards. Exclusive rewards for attack, garrison, rescue, healing and support, on top of win/loss and individual points.
- New point values. Hospitals are worth less, Arsenal and Mercenary Factory more, the oil wells are gone. The centre now carries more than half of all points.
3 · The new map and its points
11 buildings, laid out symmetrically: each side has one Oil Refinery, two Field Hospitals and one support building. The centre opens at minute 10.
| Building | Count | Points / s | Opens | Where |
|---|---|---|---|---|
| Nuclear Silo | 1 | 80 | minute 10 | centre, top |
| Arsenal | 1 | 40 | minute 10 | centre, bottom left |
| Mercenary Factory | 1 | 40 | minute 10 | centre, bottom right |
| Oil Refinery | 2 | 50 each | at once | one per side |
| Field Hospital | 4 | 20 each | at once | two per side |
| Info Center | 1 | 10 | at once | left side |
| Tech Center (our “Science Hub”) | 1 | 10 | at once | right side |
360 points per second in total. The centre (Silo, Arsenal, Mercenary Factory) makes 200 of them — 56 %. All four hospitals together make 80, the same as the Silo alone.
⚠ Info Center and Tech Center sit on different sides
Which one is “ours” depends on where we start. The October plan says “Science Hub, hold it through both phases” — on the new map that building can be on the enemy side. The Info Center adds +10 % to the points of all our buildings (effect according to the old fan guides).
4 · Helping each other: rescue, garrison, rallies
This is the part of the update that changes how we play together. For each topic: first what the game says, then what it means for us.
Rescue by spy plane — what the game says
- After a fight, part of the heavily wounded units — above all those marked as units that can be helped with healing — are converted.
- They do not go into the normal hospital right away. They wait in the player's main base for recovery.
- If the base stands in a safe area, they slowly recover on their own over time.
- New: teammates can send spy planes to that base and help heal the wounded units.
- After every successful rescue, part of the units are restored, and the rescuer earns battle points.
- The game says it plainly: members without the highest combat power can add battlefield points and team endurance by rescuing again and again.
Rescue — what it means for us
- Rescue is a real job now because it scores. Weaker starters who cannot hold a building against the enemy's strongest can still collect points this way — and reach the 10,000 individual points needed for rewards.
- Keep your base out of the fighting. Wounded units only recover on their own in a safe area.
- Proposed call-out: whoever has many wounded writes rescue + name in the team chat. The rescue group (draft: positions 19–20) and anyone waiting for a cooldown send a spy plane.
- Not known yet: whether the spy plane is the same plane that collects supply boxes. If it is, every rescue costs a box run and the leaders decide which is worth more.
- Not known yet: points per rescue, how long a spy plane is away, and how many rescues one base needs.
Faster support — what the game says
- Sending troops to garrison a teammate's main base gives extra march speed.
- When the enemy focuses on one strong player, nearby members can reinforce faster; garrison defence becomes much more effective.
- Joining a rally makes the rally march more efficient, and the troops come back faster. Less waiting caused by long distances.
Faster support — what it means for us
- If the enemy focuses one of our strong players, the two or three nearest garrison that base at once. The bonus is what gets them there in time.
- Rallies on the centre (Silo, Arsenal, Mercenary Factory) pay off more: the troops are back sooner for the next target.
- Officially the bonus is for garrisoning a teammate's base. Whether it also counts for garrisoning a building is not stated — check in the first match.
- The enemy gets the same bonus: a building we take can be counter-attacked faster. Never leave one player alone on an enemy hospital — that rule matters more than before.
Performance rewards
- Besides win/loss and individual points, different performances unlock exclusive goal rewards.
- Categories so far: attack, garrison, rescue, healing, battlefield supporter.
- For us: spread the roles so that more players than the top 10 reach rewards. The thresholds are not published yet.
5 · Old vs new
| Topic | Until now | Season 7 |
|---|---|---|
| Map | larger, longer distances | more compact, shorter distances |
| Field Hospital | 4 × 30 / s ¹ | 4 × 20 / s |
| Arsenal / Mercenary Factory | 30 / s each ¹ | 40 / s each |
| Nuclear Silo | 80 / s | 80 / s (unchanged) |
| Oil Refinery | 2 × 50 / s | unchanged |
| Info Center / Tech Center | 10 / s each | unchanged |
| Oil wells | 6 × 4 / s from minute 20 ¹ | not on the new map |
| Share of the centre | about 36 % ¹ | 56 % (200 of 360 / s) |
| Heavily wounded | regular hospital | wait in the base, teammates rescue by spy plane |
| Garrison in a teammate's base | normal march | extra march speed |
| Rallies | normal | faster march and return |
| Rewards | win/loss + individual points (from 10,000) | plus performance rewards in five categories |
| Team size | 2 teams × (20 + 10) | unchanged |
¹ From fan guides (lastwarhandbook, May 2026), not official.
6 · What we have to change
Tactics — draft, not decided
The October plan puts 11 of 20 starters on hospitals and sends only the Free Hitters and two leaders to the Silo in Phase 2 (“In the center, attack ONLY the Nuclear Silo”). With the new points that leaves Arsenal and Mercenary Factory — 80 / s together plus their combat buffs — to the enemy. Draft for the admins:
| Pos. | Group | Phase 1 (0–10) | Phase 2 (10–30) |
|---|---|---|---|
| 1–3 | Free Hitter | enemy refinery, otherwise help on the enemy hospitals | Nuclear Silo |
| ★4–6 | Oil (our side) | hold | hold |
| ★7–9 | Enemy hospital I | capture | Arsenal (all three go) |
| ★10–12 | Enemy hospital II | capture | Mercenary Factory (all three go) |
| ★13–14 | Support (our side) | Info Center or Tech Center | hold |
| ★15–16 | Our hospital I | hold | hold |
| ★17–18 | Our hospital II | hold | hold |
| ★19–20 | Rescue & garrison | rescue the wounded, garrison bases under attack | same, plus retake lost buildings |
Target if we hold every objective: Phase 2 rises from 220 to 260 points per second (+40 / s ≈ 48,000 points over 20 minutes). Leader stars move to 4 · 7 · 10 · 13 · 15 · 17 · 19.
Rules in the tactics box
- Drop: “In the center, attack ONLY the Nuclear Silo” — the centre has three targets now.
- Change: “If the enemy is a whale: make sure to capture the Science Hub” becomes “hold our support building” (Info Center or Tech Center, depending on the side).
- Plan B against a whale: Free Hitters avoid him at the Silo and take the enemy refinery, or whichever of Arsenal and Mercenary Factory is free.
- New: keep your base out of the fighting and ask for rescue in the team chat.
- New: if one of our strong players is focused, the nearest two or three garrison that base.
- Stays: capture without delay, spread out, grab supply boxes fast, never alone on an enemy hospital, subs enter between minutes 15 and 20.
Dashboard — after the decision
- Position list in the Event Planner — one single place; groups, leader stars and the plan image follow from it.
- Plan image: colours and texts, new group “Rescue & garrison”.
- Tactics box on Team Lineup and in the image, German texts, new building names (Tech Center, Mercenary Factory, Info Center).
- Sign-up recognition: the game reworks the deployment screen. Test the first sign-up video of Season 7 — if the red “Request to Battle” badge looks different, the Gemini instructions have to be adjusted.
● What stays as it is
2 teams × (20 + 10), the limit of 60, the bench from last week, attendance, reliability, the no-show report and the Desert Storm points in the point system.
7 · Open questions
- Give up the enemy hospitals in Phase 2? The draft sends all six players to the centre. The alternative — leader and one go, one stays — breaks the rule that nobody stays there alone.
- A rescue group of its own (19–20), or does everyone rescue on the side? Depends on how many points a rescue gives.
- Are three Free Hitters on the Silo enough? The Silo alone makes 80 / s.
- If we start on the right: do we also go for the enemy's Info Center (+10 % on everything)?
- Is the spy plane the supply box plane? Check in the first match.
- Does the garrison bonus also count on buildings, or only on bases? Check in the first match.
- When does server 380 get Season 7? In-game countdown.